martes, 31 de julio de 2012

Is Tesla Getting the Electric Car Right?

If the internal combustion engine is the technology environmentalists love to hate, the electric car is the technology everyone else hates to love. Electrics have long had the reputation for being underpowered, inefficient, and no more eco-friendly than any other type of car, as the electricity needed to run them normally comes from fossil fuels.

Enter Tesla Motors, a California-based startup that has developed the Tesla Roadster, a stylish, high-performance electric car that can reportedly go from 0 to 60 in 4 seconds and travel up to 250 miles between charges. The Roadster is still in the prototype stage, but just as important as the car itself is the way that Tesla proposes to fuel it. Tesla envisions a distributed network of charging stations that draw power from sustainable, environmentally friendly sources.

Source: Long Tail

miércoles, 25 de julio de 2012

Paradise Island


Paradise Island para Android es un juego de rol donde podremos construir nuestro propio imperio turistico.

El juego te permite crear y gestionar una isla turistica, donde debes recibir a los turistas, entretenerlos para que se encuentren satisfechos y asi poder ganar dinero.


Algunas tareas que podemos realizar:

- Construcción de todo tipo de edificios en la isla
- Mejorar sus edificios, reparación de ellos y obtener beneficios;
- Ampliar su propiedad mediante la compra de nuevas piezas de la tierra y las zonas de mar
- Crea tu isla, con edificios singulares y las plantas;
- Compite con tus amigos

Algunas imágenes del juego


videochat porno

 Un juego muy entretenido, similar a los Sims, pero en tu telefono movil.

Para descargar el juego basta con escanear el siguiente código QR con Barcode Scanner o Bidi

jueves, 19 de julio de 2012

Introducing Android 4.1 (Jelly Bean) preview platform, and more

[This post is by Angana Ghosh, Product Manager on the Android team]


At Google I/O today we announced the latest version of the Android platform, Android 4.1 (Jelly Bean). With Jelly Bean, we've made the great things about Android even better with improved system performance and enhanced user features.

Improvements include a smoother and more responsive UI across the system, a home screen that automatically adapts to fit your content, a powerful predictive keyboard, richer and more interactive notifications, larger payload sizes for Android Beam sharing and much more. For a lowdown on what's new, head over to the Jelly Bean platform highlights.

Of course, Jelly Bean wouldn't be complete without a healthy serving of new APIs for app developers. Here are some of the new APIs that Jelly Bean introduces:
    Expandable notifications: Android 4.1 brings a major update to the Android notifications framework. Apps can now display larger, richer notifications to users that can be expanded and collapsed with a pinch. Users can now take actions directly from the notification shade, and notifications support new types of content, including photos.
    Android Beam: In Android 4.1, Android Beam makes it easier to share images, videos, or other payloads by leveraging Bluetooth for the data transfer.
    Bi-directional text support: Android 4.1 helps you to reach more users through support for for bi-directional text in TextView and EditText elements.
    Gesture mode: New APIs for accessibility services let you handle gestures and manage accessibility focus. Now you can traverse any element on the screen using gestures, accessories, you name it.
    Media codec access: Provides low-level access to platform hardware and software codecs.
    Wi-Fi Direct service discoverability: New API provides pre-associated service discovery letting apps get more information from nearby devices about the services they support, before they attempt to connect.
    Network bandwidth management: New API provides ability to detect metered networks, including tethering to a mobile hotspot.
For a complete overview of new APIs in Jelly Bean, please read the API highlights document. Note that this is a preview of the Jelly Bean platform. While we're still finalizing the API implementations we wanted to give developers a look at the new API to begin planning app updates. We'll be releasing a final platform in a few weeks that you should use to build and publish applications for Android 4.1.

For Android devices with the Google Play, we launched the following at Google I/O today:
    Smart app updates: For Android 2.3, Gingerbread devices and up, when there is a new version of an app in Google Play, only the parts of the app that changed are downloaded to users' devices. On average, a smart app update is a third the size of a full apk update. This means your users save bandwidth and battery and the best part? You don't have to do a thing. This is automatically enabled for all apps downloaded from Google Play.
    App encryption: From Jelly Bean and forward, paid apps in Google Play are encrypted with a device-specific key before they are delivered and stored on the device. We know you work hard building your apps. We work hard to protect your investment.
    Google Cloud Messaging for Android: This is the next version of C2DM and goes back to Froyo. Getting started is easy and has a whole bunch of new APIs than C2DM has to offer. If you sign-up for GCM, you will be able to see C2DM and GCM stats in the Android developer console. Most importantly, the service is free and there are no quotas. [Learn more.]
Starting from today, over 20 Android sessions at Google I/O will deep-dive in many of these areas. Join us in-person or follow us live.

jueves, 12 de julio de 2012

EA and Glu Report Mobile Game Sales Results

Two of the biggest mobile game developers in the world, Electronic Arts (NASDAQ: ERTS) and Glu Mobile (NASDAQ: GLUU) announced quarterly results this week.

While EA's overall business continues to struggle, mobile was a bright spot with the company reporting that their mobile revenues were up 24% year-over-year to $189 million. For the fiscal fourth quarter, EA Mobile recorded $48 million in revenues, up 14% year-over-year.

Glu reported revenues of $20.8 million, compared to $20.6 million in the first quarter of 2008 which represents less than a 1% increase year over year.

If I was a Glu shareholder I'd be pretty disappointed with Glu's results. Although EA is a bigger company , the mobile games business is growing fairly rapidly (see post coming soon) and Glu should be growing at a similar pace to EA.

If you read Glu's full release and if you've been following the company over the last year, a lot of their lack of growth is due to the fact that Glu was very late to the iPhone party. They've started to ramp up lately with a number of high quality releases on that platform including the very fun Glyder title, but it's clear that they've still got a lot of work to do to get their business to take off further.

EA, on the other hand, was early to the iPhone an their games have done very well. Just in the past couple weeks, EA announced five new iPhone titles and executives said they expect to introduce 30 games for the iPhone this year.



domingo, 8 de julio de 2012

Cheaper iPhone Coming Soon?


Apple's Worldwide Developer's Conference kicks off Monday and according to Financial Times, Apple plans to introduce a cheaper version of its popular iPhone as soon as Monday, in a move that could dramatically increase the company's share of the smart phone market.

Analysts said that the company is likely to introduce either a $149 phone or a $99 phone, down from the current low end of $199.

Citing a firm survey of consumers, Morgan Stanley analyst Kathryn Huberty said that a $50 price cut could increase demand for the phone by 50% and a $100 cut by 100%.

Apple sells about 11% of the world's smart phones, trailing Nokia at 41% and Research in Motion (Blackberry) at 20%, according to Gartner figures from the first quarter.

sábado, 7 de julio de 2012

TomTom lleva su servicio de navegación a los Samsung Wave 3

TomTom ha anunciado que ha llegado a un acuerdo con Samsung para llevar su conocido software de navegación GPS a los teléfonos Samsung Wave 3, que os recordamos utilizan la última versión del sistema operativo bada.

Es extraño, pero la nota de prensa sólo habla de la tercera interación del teléfono Wave, cuando no creemos que haya muchos problemas para que apareciera en el resto de la familia bada, bien necesitada de software de primera calidad (por cierto, hace días se anunció Angry Birds).

No creo que haya que hacer una presentación muy profunda del servicio de TomTom, que proveerá al teléfono de Samsung de la navegación guiada en más de 35 millones de kilómetros de carreteras, en más de 200 países alrededor del mundo.

En la versión que estrenará el Wave 3 no faltarán los mapas en 3D, los puntos de interés, o la información de tráfico.

miércoles, 4 de julio de 2012

¿Es Windows Phone mejor que Android?

Hace un tiempo que uso ambos sistemas operativos, Android en un Samsung Galaxy S2 que creo es el mejor equipo con ese OS y un LG Optimus 7 P900 que es un buen primer intento, y bastantes veces me pregunto si Windows Phone es mejor o si el ecosistema que lo ayuda es el que le permite diferenciarse del resto…

En cierto punto creo que varios están preguntandose esto, por ejemplo la gente de MaximumPC y de hecho voy a usar su planteo como base pero agregando y agrupando mejor las ideas:

Interfaz de uso algo que muchos parecen olvidar es que la interacción con el teléfono se da constantemente, durante todo el día y de forma mucho mas personal que en la PC con lo que el "Factor diseño" es mucho más importante de lo que puede parecer… y en este punto ¿alguien vió la interfaz Metro de Windows Phone que encima es coherente sobre equipos en vez de estar modificada en todas?

Teclado ¿inteligente? acá quiero meter a un tercero en juego (el iPhone que tiene el mejor teclado touchscreen del mundo) y a alguien que le gana a todos (la Blackberry Bold 9900 que tiene el mejor teclado del mundo mundial :P) pero el teclado de Windows Phone es MUY bueno y me sorprende realmente que Android solo pueda competir con add-ons

Aplicaciones revisadas que el App Store de iOS es la vara con la que se miden todos es una realidad, y la anarquía del Android Market es buena porque permite que haya cientos de miles de ringtones y wallpapers pero… ¿preferís cantidad o calidad? ¿preferís apps sin control de seguridad? y eso termina en una pregunta más filosófica ¿preferís algo abierto o cerrado?

Ecosistema de Microsoft asi como todas las Apps de Google están disponibles para todas las plataformas, las de Microsoft no (las de Apple menos) y eso incluye la integración con Microsoft Office o con XBox Live el servicio que, personalmente, considero un punto de venta gigantesco y que interesantemente Samsung está construyendo por su cuenta en un ecosistema de aplicaciones en la nube

Y en esas 4 patas (interfaz, usabilidad, Aplicaciones, ecosistema) a veces pienso que Windows Phone tiene una gran ventaja sobre Android en algunos equipos; me gustaría ver como esto se conjuga con Nokia en su línea Lumia y en su línea de aplicaciones Nokia Collection para ver si encima la suma de estos jugadores termina siendo una competencia real para lograr al menos un 20% del mercado de smartphones porque con lograr ese peso, va a haber una pelea de plataformas reales que terminaran ayudando a los usuarios.

lunes, 2 de julio de 2012

iPhone Game Review - iZombie Death March


The folks at Sonic Boom recently released their latest iPhone game - iZombie: Death March

I downloaded the game last night and had a great time killing lots and lots of Zombies. The game is very straight forward - you play as a lone gunman surrounded by Zombies who come at you from every angle. Simply touch the screen where you want to shoot and 'pow!' the Zombies go down.

There are 6 missions or chapters to choose from:

1. Point Blank
2. Guardian
3. Bunker
4. Graveyard
5. Runaway
6. Extraction

And in each chapter you can choose from four different difficulty levels: Easy, Normal, Death Wish or Nightmare. As the descriptions indicate, the chapters get increasingly more difficult.

I played all 6 chapters and mixed in varying difficulty levels. My personal favorite (pictured) is Runaway where you are in the back of a pick-up truck gunning down Zombies while trying to drive away from some crazy monster chasing you down the highway.

The game is also made more interesting with the clever storyline that is displayed between chapters. There are some great quotes in here including my favorite:

'Time flies when you have a gun.'


There must be something weird going on in the Zombie space because between this game and Popcap's new PC game 'Plants vs Zombies' I've been spending too much time killing zombies, but boy, is it fun.

SonicBoom is offering iZombie Death March for an introductory price of $1.99 through iTunes. The game is very well done and it's a fun diversion for 5 minutes or longer. I highly recommend downloading this title and don't be surprised if you find yourself groaning BRAAAAAAINS!! every now and again after playing it.