A clinical trial involving patients with type 1 diabetes (aka: juvenile diabetes) and stem cell therapy has shown that treatment with stem cells can help such patients produce their own insulin.
The stem cells, created from the patients' own blood, proved effective in 13 of 15 subjects in the trial, who no longer need daily insulin injections. However, more studies are needed to verify the findings and learn more about exactly how the therapy works. Experts believe that a widely-available stem cell treatment for type 1 diabetes is at least five years away. The research, furthermore, does not address type 2 diabetes.
The findings were published in the most recent edition of the Journal of the American Medical Association.
Source: London Times
martes, 26 de junio de 2012
miércoles, 20 de junio de 2012
Cell Phone Gaming Taking Off
According to a new consumer study conducted by research firm Information Solutions Group on behalf of casual games publisher PopCap Games, 57% of AT&T wireless subscribers play mobile games.
The advent of the iPhone and its App Store have made the download and usage of mobile games easier than ever, and the mobile gaming industry is expected to grow more than 10% per year to hit $6.3 billion in user spending by 2011, according to a report from Gartner.
52% of gamers cited 'distraction from daily life issues' as the top benefit derived from mobile gaming, followed by 'relaxation and stress relief' (40%) and 'improved mood' (12%)--in addition, 52% of gamers said they play mobile titles during work hours, and 14% selected 'during my work day, when I need a short break' as the time when they most often play games on their phone.
60% of all mobile gamers cited 'while waiting for an appointment' as a time when they play mobile games, with 'during the day on weekdays' selected by 34% of respondents and 'when traveling on vacation' and 'on the weekend' tying for third at 25% each.
The Information Solutions Group study reports that 59% of AT&T gamers play games on their phone at least once a month, and 40% said they play weekly or more often--41% said they played less than once per month. 91% of mobile gaming sessions last fewer than 30 minutes, and 62% extend fewer than 15 minutes. In all, 71% of mobile gamers play games on their phone for less than an hour per week, although 52% of those who play daily said they play for three or more hours per week.
Asked to name 'games you enjoy playing on your cell phone,' 20% of AT&T gamers cited Tetris, followed by Bejeweled at 18% and Solitaire at 17%. Puzzle games topped popular genres at 66%, followed by card/casino titles at 51%--board games earned 15% of the vote, with action/adventure trailing at 11%.
86% of mobile gamers also play video games on one or more other devices, with 76% of gamers playing on computers, 41% on consoles and 24% on handheld game devices.
17% of mobile gamers consider their mobile handset their primary gaming device.
The advent of the iPhone and its App Store have made the download and usage of mobile games easier than ever, and the mobile gaming industry is expected to grow more than 10% per year to hit $6.3 billion in user spending by 2011, according to a report from Gartner.
52% of gamers cited 'distraction from daily life issues' as the top benefit derived from mobile gaming, followed by 'relaxation and stress relief' (40%) and 'improved mood' (12%)--in addition, 52% of gamers said they play mobile titles during work hours, and 14% selected 'during my work day, when I need a short break' as the time when they most often play games on their phone.
60% of all mobile gamers cited 'while waiting for an appointment' as a time when they play mobile games, with 'during the day on weekdays' selected by 34% of respondents and 'when traveling on vacation' and 'on the weekend' tying for third at 25% each.
The Information Solutions Group study reports that 59% of AT&T gamers play games on their phone at least once a month, and 40% said they play weekly or more often--41% said they played less than once per month. 91% of mobile gaming sessions last fewer than 30 minutes, and 62% extend fewer than 15 minutes. In all, 71% of mobile gamers play games on their phone for less than an hour per week, although 52% of those who play daily said they play for three or more hours per week.
Asked to name 'games you enjoy playing on your cell phone,' 20% of AT&T gamers cited Tetris, followed by Bejeweled at 18% and Solitaire at 17%. Puzzle games topped popular genres at 66%, followed by card/casino titles at 51%--board games earned 15% of the vote, with action/adventure trailing at 11%.
86% of mobile gamers also play video games on one or more other devices, with 76% of gamers playing on computers, 41% on consoles and 24% on handheld game devices.
17% of mobile gamers consider their mobile handset their primary gaming device.
martes, 19 de junio de 2012
DIY Mobile Networks
Ever dreamed of having your own mobile phone network? If so, Sonopia offers customizable, 'virtual' mobile networks for small businesses and nonprofit groups. Partnering with Verizon, Sonopia has offered networks to churches, rock bands, sports teams, and the National Wildlife Fund. Nonprofits can offers as an incentive to prospective customers a donation of profits to charitable causes.
Sonopia charges no setup fees, so even the smallest groups -- and even individuals -- can establish their own mobile networks.
Source: Springwise
Sonopia charges no setup fees, so even the smallest groups -- and even individuals -- can establish their own mobile networks.
Source: Springwise
domingo, 17 de junio de 2012
http://feedproxy.google.com/~r/PocketPcLive/~3/WeSq-JCOCQI/mango-roms-for-htc-wp7.html
Folks, you may be waiting eagerly for the arrival of the Mango updates. Here it is, if you use HTC made Windows Phone 7 device, you got the treat now that means Mango officially released for many of its models have just been leaked.
miércoles, 13 de junio de 2012
5000 Android Apps
Google's Android Market now offers more than 4,900 applications for smartphones powered by the Android mobile operating system, according to the web services giant's vice president of engineering Vic Gundotra.
Speaking Wednesday at Google's annual I/O developer event in San Francisco, Gundotra said Android users have downloaded an average of more than 40 applications per user, adding that Android smartphones are now second in the U.S. in mobile web browsing, behind Apple's iPhone.
5000 apps is a pretty good number. We (Movaya) are about to launch our first premium app in the Android Market next week so we'll see how that goes.
Speaking Wednesday at Google's annual I/O developer event in San Francisco, Gundotra said Android users have downloaded an average of more than 40 applications per user, adding that Android smartphones are now second in the U.S. in mobile web browsing, behind Apple's iPhone.
5000 apps is a pretty good number. We (Movaya) are about to launch our first premium app in the Android Market next week so we'll see how that goes.
martes, 12 de junio de 2012
The Risks of Autonomous Robots
Anyone familiar with the Terminator or Matrix movies has an idea of the dangers of intelligent machines running amok. But as scientists develop ever more autonomous robots, such warnings are moving from speculation to reality very quickly.
Samsung, for example, has developed an armed robotic sentry for use in patrolling the tense border between North and South Korea. Such military applications alarm robotic ethicists, who suggest that society is not ready to confront the consequences of autonomous robots designed to kill. They are also concerned about the growing use of robots to care for the elderly, particularly in Japan. Is society, they ask, truly ready to entrust its most frail members to these machines, particularly since our experience with them is relatively limited? Or, could an automated, autonomous nursing home prove to be a 'dumping ground' for those whose care is too inconvenient?
Source: BBC
Samsung, for example, has developed an armed robotic sentry for use in patrolling the tense border between North and South Korea. Such military applications alarm robotic ethicists, who suggest that society is not ready to confront the consequences of autonomous robots designed to kill. They are also concerned about the growing use of robots to care for the elderly, particularly in Japan. Is society, they ask, truly ready to entrust its most frail members to these machines, particularly since our experience with them is relatively limited? Or, could an automated, autonomous nursing home prove to be a 'dumping ground' for those whose care is too inconvenient?
Source: BBC
sábado, 9 de junio de 2012
UK Government Envisions a Grim Future
In trying to analyze future threats to Britain's armed forces, the UK Ministry of Defence has created a chilling future scenario of global instability and devastating weapons.
Taking into account familiar threats such as global warming and the growing population in political 'hot spots' such as the Middle East, the study also notes threats such as:
Much of this instability will be driven by declining resources coupled with increasing numbers of people living in cities.
Source: Guardian
Taking into account familiar threats such as global warming and the growing population in political 'hot spots' such as the Middle East, the study also notes threats such as:
- Self-directed weapons that need little or no human control
- Implanatable information chips wired directly to the brain
- 'Flashmobs' that could be mobilized instantly by criminal or terrorist groups
- A revival of Marxism and other radical political movements
- The continued growth of militant Islam
Much of this instability will be driven by declining resources coupled with increasing numbers of people living in cities.
Source: Guardian
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