miércoles, 29 de febrero de 2012

Nokia Lumia 710 Vs HTC Radar

Los nuevos Nokia Lumia 710 y HTC Radar son dos de los nuevos equipos que acaban de presentarse en el mercado corriendo con Windows Phone 7, ambos son "básicos" para las prestaciones con las que cuentan, y es interesante poder hacer una comparación entre ellos para que cada quien decida cuál de los dos le parece más adecuado para sus necesidades.

Podemos comenzar hablando de las características más destacadas de cada uno de los equipos, antes de verlos en acción juntos.

Comenzando con el Nokia Lumia 710:

Redes: WCDMA 900/1900/2100, GSM/EDGE 850/900/1800/1900
Datos: HSDPA cat 10: 14.4 Mbps, HSUPA cat 6: 5.76 Mbps
Pantalla: 3.7" WVGA (800×480) TFT capacitive touch ClearBlack
Sistema operativo: Windows Phone 7.5 – Mango
Memoria: 512MB RAM, 8GB storage
Cámara: 5Mpix auto-focus, LED flash, Video capturing MPEG-4 720p @ 30 fps
Tamaño/Pesp: 119mm x 62.4mm x 12.5mm (LxWxT) / 81.1cc / 125.5g
Conectividad: WLAN 802.11 b/g/n, Bluetooth 2.1, A-GPS, micro-USB connector and charging, 3.5mm AHJ connector
Procesador: 1.4 Ghz Single Core MSM8255 (WCDMA)
Audio: MP3 player, Audio jack: 3.5mm, Supported codecs incl.: mp3, AAC, AAC+, eAAC+, wma
Batería: 1300 mAh

Y por el otro el HTC Radar:

GSM 850/900/1800/1900MHz y 3G HSPA on the 900/2100MHz
Pantalla SLCD de 3.8″ (480 x 800 píxeles), Gorilla Glass
Memoria de 8GB
RAM 512MB
Procesador Qualcomm Snapdragon MSM8255 1GHz
Cámara frontal es VGA para videollamadas
Cámara principal de 5 MP (2560х1920
Grabación en HD a 720p (1280 x 720 píxeles)
Windows Phone 7.5 (Mango)
120.5mm x 61.5mm x 10.9mm

Ahora sí les dejo el video para que comparen y vean por ustedes mismos:

Apple le gana a Samsung el puesto como primer fabricante de smartphones del mundo

Hoy Samsung bien puede lucir como la "Blancanieves" del mundo móvil: rodeada de fabricantes "enanos" que le acompañan y compiten en la aventura de Android, la coreana se ha visto "envenenada" por la manzana que desde Cupertino le arrebató el primer lugar como fabricante de teléfonos inteligentes en el mundo. Así es: Apple encabeza la lista por muy poco, con la venta de 37 millones de teléfonos en diciembre, mientras que Samsung tuvo que conformarse con el segundo lugar al lograr la nada despreciable cifra de 36,5 millones de equipos vendidos en el mismo período.

Así, con una mínima diferencia, Samsung mantiene su honor pero no el primer lugar que otrora le pertenecía. Sin embargo, la victoria de Apple aún no da para que la fabricante del iPhone 4S se acomode en el trono a descansar. Recordemos que cuando Samsung desplazó a Apple lo hizo con 27,8 millones de terminales vendidos frente a 17,1 millones de iPhone: diez millones de diferencia que pudieron ser derrotados.

A pesar de estos números, si no se considera el último trimestre de 2011 sino el año completo, Samsung sigue quedando de primero. Según la consultora Strategy Analytics, el envío de smartphones y otros dispositivos aumentó 14% este año y la tendencia se mantiene en ascenso, así que ahora es cuando nos quedan reyes ungidos y derrocados por conocer.

De este modo, las expectativas para el Mobile World Congress 2012 se crecen más y más: con rumores infinitos sobre lo que Apple podría presentar para competir con el resto de los fabricantes, los ojos del mundo se centran en el Galaxy Nexus como principal arma de Samsung y hasta en un incierto Galaxy S III.

lunes, 27 de febrero de 2012

http://pocketpc-live.com

Pocket PC

http://feedproxy.google.com/~r/PocketPcLive/~3/wBgVPquyozM/get-nodo-windows-phone-7-on-htc.html


Get Nodo Windows Phone 7 on HTCFinally, Microsoft has started rolling out the first major Windows Phone 7 update a couple of hours ago. However, the update could take a while to reach you of you have a carrier branded device.

TomTom lleva su servicio de navegación a los Samsung Wave 3

TomTom ha anunciado que ha llegado a un acuerdo con Samsung para llevar su conocido software de navegación GPS a los teléfonos Samsung Wave 3, que os recordamos utilizan la última versión del sistema operativo bada.

Es extraño, pero la nota de prensa sólo habla de la tercera interación del teléfono Wave, cuando no creemos que haya muchos problemas para que apareciera en el resto de la familia bada, bien necesitada de software de primera calidad (por cierto, hace días se anunció Angry Birds).

No creo que haya que hacer una presentación muy profunda del servicio de TomTom, que proveerá al teléfono de Samsung de la navegación guiada en más de 35 millones de kilómetros de carreteras, en más de 200 países alrededor del mundo.

En la versión que estrenará el Wave 3 no faltarán los mapas en 3D, los puntos de interés, o la información de tráfico.

http://feedproxy.google.com/~r/PocketPcLive/~3/-0SMegjWDE4/download-htc-hub-for-windows-phone-7.html


Download HTC Hub for Windows Phone 7Recently, a potentially path breaking NAND solution marrying the hugely popular mobile platform, Windows Phone 7, with one of the most popular smartphones, HTC HD2, was unveiled.

jueves, 23 de febrero de 2012

Se filtra un prototipo de “Sony Ericsson Windows Phone”

Hace muy poco se habría filtrado el que sería un "viejo prototipo" de un Sony Ericsson corriendo nada menos que con el nuevo SO de Microsoft, Windows Phone.

Si bien ya desde que arrancamos el 2012 Sony Ericsson está disuelto y se presentaron equipos que solo llevan el nombre Sony, se rumorea que este prototipo podría salir a la luz en el MWC 2012.

El prototipo de este Sony todavía lleva el nombre Ericsson y correría con Windows Phone como Sistema Operativo para aprovechar sus ventajas, pero se estipula que podría ser presentado en el MWC 2012 como un nuevo equipo que sólo lleve el nombre Sony.

Por lo que se puede ver, este equipo se viene rumoreando desde principios de 2011, pero ahora podría llegar a verse realmente funcionando en el próximo MWC 2012. Por lo que se puede ver, contaría con teclado QWERTY slider y según los rumores el SO que tiene es una versión beta todavía no oficial, pero parece funcionar perfectamente.

Los grandes rumores hablan de que Sony usaría este equipo para presentar su nueva línea de smartphones que corran con Windows Phone a partir de febrero, aunque Sony todavía no ha hecho declaraciones al respecto.

Google actualiza su cliente de Docs para Android

¿Trabajar en ofimática desde la nube? Hay una aplicación para eso, y acaba de ser actualizada. Google Docs para Android ha integrado mejoras pedidas a gritos por muchos de los usuarios intensivos de este servicio.

El principal cambio radica en que ahora puedes disponer de forma offline de los archivos almacenados en tu cuenta, permitiéndote trabajar con ellos y luego sincronizar automáticamente los cambios cuando vuelvas a estar en un lugar con cobertura de Wi-Fi o, si quieres, sincronizar de forma manual estando en una red 3G. Ideal para aquellos que trabajan desconectados en sus tablets.

Y sobre este soporte que día a día gana más adeptos, también hay una mejora en la visualización de Docs en ellas. Al abrir un documento, verás en la pantalla una versión del mismo en excelente resolución, y podrás navegar en el archivo realizando gestos para pasar de página, ampliar y otras funciones.

Si el documento es largo puedes usar la barra de desplazamiento en la parte inferior de la pantalla para avanzar más rápido.

La actualización está disponible en el Android Market ya mismo, e incluso si las funciones agregadas no van a cambiar tu forma de trabajar en Docs, la aplicación en si misma ha sido mejorada y optimizada en distintos aspectos que te harán notar un mejor rendimiento. Anda, hazlo con confianza.

martes, 21 de febrero de 2012

1 Million Android-based G1's Sold

According to FierceWireless, T-Mobile USA has sold more than 1 million of its Android-based G1 devices during the past six months.

The figure was apparently 'buried' in Deutsche Telekom's earnings report. According to the German carrier's report, the G1 accounts for two-thirds of all of T-Mobile USA's 3G handset sales so far.

Initial sales of the G1 are certainly a lot smaller in comparison to Apple's iPhone. Apple sold around 3.7 million iPhones during the two full quarters after the device's launch in the summer of 2007. Keep in mind, however, that T-Mobile USA has less than half the number of subscribers than AT&T so on a relative basis, it's doing OK.

Cellphone Calls from 29,000 feet

Can You Hold On Honey? I Have to Climb This Mountain Real Quick.

For all you cell phone users out there planning on climbing Mt. Everest, you can breathe a little easier now. Earlier this week Nepal Telecom, Nepal's largest telecom company, announced that they plan to build a cell phone tower that will provide coverage for up to 3,000 calls at a time. One can only assume that limit will never be reached.

Nepal Telecom has a base of 2.8 million customers, about a tenth of all people from Nepal, and 60% of all cell phone users in the country. The company has installed seven satellite antennas around the mountain, and will be providing coverage as early as June this year. The Nepali company hopes to provide an alternative to those who have rely on satellite telephones when taking the climb.

Let's hope we never hear about an avalanche caused by a chatty climber.

Gavin Nachbar is a freelance writing cell phone talker who he, himself, never plans on climbing Mt. Everest.

sábado, 18 de febrero de 2012

Cell Phone Gaming Taking Off

According to a new consumer study conducted by research firm Information Solutions Group on behalf of casual games publisher PopCap Games, 57% of AT&T wireless subscribers play mobile games.

The advent of the iPhone and its App Store have made the download and usage of mobile games easier than ever, and the mobile gaming industry is expected to grow more than 10% per year to hit $6.3 billion in user spending by 2011, according to a report from Gartner.

52% of gamers cited 'distraction from daily life issues' as the top benefit derived from mobile gaming, followed by 'relaxation and stress relief' (40%) and 'improved mood' (12%)--in addition, 52% of gamers said they play mobile titles during work hours, and 14% selected 'during my work day, when I need a short break' as the time when they most often play games on their phone.

60% of all mobile gamers cited 'while waiting for an appointment' as a time when they play mobile games, with 'during the day on weekdays' selected by 34% of respondents and 'when traveling on vacation' and 'on the weekend' tying for third at 25% each.

The Information Solutions Group study reports that 59% of AT&T gamers play games on their phone at least once a month, and 40% said they play weekly or more often--41% said they played less than once per month. 91% of mobile gaming sessions last fewer than 30 minutes, and 62% extend fewer than 15 minutes. In all, 71% of mobile gamers play games on their phone for less than an hour per week, although 52% of those who play daily said they play for three or more hours per week.

Asked to name 'games you enjoy playing on your cell phone,' 20% of AT&T gamers cited Tetris, followed by Bejeweled at 18% and Solitaire at 17%. Puzzle games topped popular genres at 66%, followed by card/casino titles at 51%--board games earned 15% of the vote, with action/adventure trailing at 11%.

86% of mobile gamers also play video games on one or more other devices, with 76% of gamers playing on computers, 41% on consoles and 24% on handheld game devices.

17% of mobile gamers consider their mobile handset their primary gaming device.

The iPhone Revolution?

The iPhone, released to the public last Friday, is one of the most hyped devices in memory. But is all the excitement justified?

John McCormick of Baseline suggests that the iPhone could blow the market for handheld rich Internet applications wide open, even though the iPhone was designed for the consumer rather than the enterprise market. Om Malik concurs, noting the significance of the built-in Safari browser that brings the full Web experience to mobile phones for the first time. Smart Mobs opines that mobile phones (not just the iPhone) represent a mass medium unto themselves that are revolutionizing the fundamental ways in which we communicate.

UPDATE: Read a contrarian view...

viernes, 17 de febrero de 2012

Sutures from Bacteria

Sounds icky, but it's true -- the FDA has approved a polymer suture made from modified bacteria using recombinant DNA technology.

The material in Tepha Medical Devices' TephaFLEX Absorbable Suture breaks down in the body as a deep wound or surgical incision heals, improving the healing process and preventing infection. Recombinant DNA allows the manufacture of materials from organisms that would be difficult if not impossible to produce otherwise.

Apple Announces iPhone Release Date

Mark your calendar for Saturday, June 11 -- that's the date that Cingular has announced that it will begin selling Apple's long-anticipated iPhone. That date is also the first day of Apple's Worldwide Developers Conference.

Source: Crave

jueves, 16 de febrero de 2012

UK Government Envisions a Grim Future

In trying to analyze future threats to Britain's armed forces, the UK Ministry of Defence has created a chilling future scenario of global instability and devastating weapons.

Taking into account familiar threats such as global warming and the growing population in political 'hot spots' such as the Middle East, the study also notes threats such as:

  • Self-directed weapons that need little or no human control

  • Implanatable information chips wired directly to the brain

  • 'Flashmobs' that could be mobilized instantly by criminal or terrorist groups

  • A revival of Marxism and other radical political movements

  • The continued growth of militant Islam


Much of this instability will be driven by declining resources coupled with increasing numbers of people living in cities.

Source: Guardian

One Thing I Wouldn't Do for a Palm Pre


The much hyped Palm Pre is just days away from release and things are getting downright weird. Check out the picture of this nut who got a huge Palm Pre tattoo on his arm in order to win a free device.

PreCentral.net
is running the campaign.

Personally, I'm going to wait until the next version of the Pre to get my tattoo.

sábado, 11 de febrero de 2012

UK Government Envisions a Grim Future

In trying to analyze future threats to Britain's armed forces, the UK Ministry of Defence has created a chilling future scenario of global instability and devastating weapons.

Taking into account familiar threats such as global warming and the growing population in political 'hot spots' such as the Middle East, the study also notes threats such as:

  • Self-directed weapons that need little or no human control

  • Implanatable information chips wired directly to the brain

  • 'Flashmobs' that could be mobilized instantly by criminal or terrorist groups

  • A revival of Marxism and other radical political movements

  • The continued growth of militant Islam


Much of this instability will be driven by declining resources coupled with increasing numbers of people living in cities.

Source: Guardian

DIY Mobile Networks

Ever dreamed of having your own mobile phone network? If so, Sonopia offers customizable, 'virtual' mobile networks for small businesses and nonprofit groups. Partnering with Verizon, Sonopia has offered networks to churches, rock bands, sports teams, and the National Wildlife Fund. Nonprofits can offers as an incentive to prospective customers a donation of profits to charitable causes.

Sonopia charges no setup fees, so even the smallest groups -- and even individuals -- can establish their own mobile networks.

Source: Springwise

domingo, 5 de febrero de 2012

The iPhone Revolution?

The iPhone, released to the public last Friday, is one of the most hyped devices in memory. But is all the excitement justified?

John McCormick of Baseline suggests that the iPhone could blow the market for handheld rich Internet applications wide open, even though the iPhone was designed for the consumer rather than the enterprise market. Om Malik concurs, noting the significance of the built-in Safari browser that brings the full Web experience to mobile phones for the first time. Smart Mobs opines that mobile phones (not just the iPhone) represent a mass medium unto themselves that are revolutionizing the fundamental ways in which we communicate.

UPDATE: Read a contrarian view...

How to Stop -- Or Live With -- Global Warming

According to research at Princeton, current technologies are capable of stopping (or at least slowing) the rate of global warming by 2050 if properly applied. Using a mix-and-match approach, students who participated in a game-like experiment found that the current portfolio of energy-saving policies and technologies (flourescent bulbs, nuclear power, wind turbines, reducing deforestation, etc.) could indeed keep global greenhouse gases constant over the next 50 years. The trick is to apply these solutions to developing countries, where rapid industrial growth will put them on track to overtake the developed world in greenhouse gas output within the next several decades.

Meanwhile, Live Science has a top-10 list of side effects of global warming, such as more severe allergies, more sinkholes from permafrost melting, a less dense upper atmosphere that will affect how satellites orbit the earth, more forest fires and rapid deterioration of ancient ruins. Perhaps the strangest prediction of all: mountains that lose their glaciers and permanent snow caps will actually 'grow' as the weight on them decreases.

jueves, 2 de febrero de 2012

Interesting iPhone Data from Nielsen


Consumer research firm, The Nielsen Company, released some interesting data on the iPhone this week. The study found:

- As of April 2009, there are 6.4 million active iPhone users in the U.S., up from 2.1 million a year prior.

- 37% watch video on their phone (6x as likely as the typical subscriber).

- There are roughly as many iPhone users 55 and older as there are 13-24. (see chart)

- 98% of iPhone users use the data features of their phone, services that should improve with the enhanced speed promised by the iPhone 3G S.

- 88% use the Internet (4x as likely as the typical subscriber).

- 75% download apps (5x as likely as the typical subscriber).

- 72% use location based services (7x as likely as the typical subscriber).

None of this data is overly surprising but it is good news for all of us in the mobile data market as more and more consumers will be buying iPhones (and other smartphones) so overall usage of applications, mobile web, mcommerce, etc. is about to explode.

Mobile Phone Blog - iPhone, SmartPhone, CellPhone Information

#1 Mobile Phone Blog. An Insiders Perspective on the Mobile Phone Industry, smartphone hardware, iPhone and Android applications, opinions on cell phone content, reviews of mobile games, critiquing new firms in the market and the health of the global wireless industry.

miércoles, 1 de febrero de 2012

M-Commerce Usage Grows According to PriceGrabber

According to a new report from PriceGrabber.com, the increased popularity of Web-enabled phones in the United States has helped online shoppers become mobile Internet shoppers. One in 10 online consumers said they purchase online from their mobile device, 16% compare prices and another 16% research product details/specifications. Of the online consumers making purchases from their mobile phones, 58% have purchased digital content for their phone, 51% have purchased consumer electronics, 37% have purchased computers, 36% have purchased books, and 31% have purchased clothing.

Smartphone and iPhone owners are comfortable using the mobile Internet to make purchases. 56% of Apple iPhone owners and 28% of smartphone owners already are comparing prices online with their mobile phones. Additionally, 27% of iPhone owners and 35% of smartphone owners anticipate that they will be comparing prices within two years.

Click here to read the full report.

The report is based on a survey of 3,305 U.S. online consumers with mobile phones, which was conducted from March 10-31, 2009.

Cell Phone Gaming Taking Off

According to a new consumer study conducted by research firm Information Solutions Group on behalf of casual games publisher PopCap Games, 57% of AT&T wireless subscribers play mobile games.

The advent of the iPhone and its App Store have made the download and usage of mobile games easier than ever, and the mobile gaming industry is expected to grow more than 10% per year to hit $6.3 billion in user spending by 2011, according to a report from Gartner.

52% of gamers cited 'distraction from daily life issues' as the top benefit derived from mobile gaming, followed by 'relaxation and stress relief' (40%) and 'improved mood' (12%)--in addition, 52% of gamers said they play mobile titles during work hours, and 14% selected 'during my work day, when I need a short break' as the time when they most often play games on their phone.

60% of all mobile gamers cited 'while waiting for an appointment' as a time when they play mobile games, with 'during the day on weekdays' selected by 34% of respondents and 'when traveling on vacation' and 'on the weekend' tying for third at 25% each.

The Information Solutions Group study reports that 59% of AT&T gamers play games on their phone at least once a month, and 40% said they play weekly or more often--41% said they played less than once per month. 91% of mobile gaming sessions last fewer than 30 minutes, and 62% extend fewer than 15 minutes. In all, 71% of mobile gamers play games on their phone for less than an hour per week, although 52% of those who play daily said they play for three or more hours per week.

Asked to name 'games you enjoy playing on your cell phone,' 20% of AT&T gamers cited Tetris, followed by Bejeweled at 18% and Solitaire at 17%. Puzzle games topped popular genres at 66%, followed by card/casino titles at 51%--board games earned 15% of the vote, with action/adventure trailing at 11%.

86% of mobile gamers also play video games on one or more other devices, with 76% of gamers playing on computers, 41% on consoles and 24% on handheld game devices.

17% of mobile gamers consider their mobile handset their primary gaming device.